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2D work

Animation

This page details my work in 2D art including animation work, character and location design, and layouts

Ball Bounce 

A simple ball bounce animation made in Toon Boom Harmony showing off use of squash and stretch and toon booms paint and color tools. 

Foghorn Leghorn stylized walk cycle

A walk cycle of classic Loony Toons Character Foghorn Leghorn. this animation was used to learn how to better add personality to animation

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Classical Morph Animation

One of the first 2D animations i created at Da vinci. the goal of the animation was to take the drawing of the classmate sitting next to us and animate it transforming into our drawing. 

Design

Adventure Time themed Characters

Two chracters created using the adventure time art style. the goal of the design was to create characters that are beleivable in the world of adventure time, as well as limiting the artisitic style we could use to create the characters. 

Character Designs based off Script Descriptions
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Thes character designs are based on character descriptions from scripts given to us by our class insructor. the two characters are meant to be aliens trying to fir into human society. with one character, the first one, being the father, and the second character, being the son 

Zharley- The Father
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Zak- The Son
Anartica- location design

A stylized location design of anartica. design to look as if it could fit into a episode of Looney Toons

location design based on script descriptions

location design based on a script given to us by our insructor. the location is designed to be a run down, post apocolyptic alley way

Neds Newt Layouts

Layouts based on the storyboards for classic cartoon Neds Newt. 

Layouts

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Other works

various other works I have done

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Mimikyu Painting
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Mimikyu painting I did in my spare time. 

Bear painting

Bear painting I did to test out Toon Boom harmony's drawing tools

Sprites 

Sprites I did for a small project a colleague of mine did. 

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Bradley Palmer 2016
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