
Bradley Palmer- 3D and 2D Artist
3D Work
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This Page Details my 3D modeling work. Modeling and animation is done in Autodesk Maya, textures are done in Adobe photoshop and video compiling is done Adobe after Effects
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Mantle Clock
The Mantle Clock assignment Was my Final 3D assignment frm my First year At Davinci as well as one of my favorites. The model is roughly 1241polygons. this model was used to practice and learn render layers.
Textured
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Wireframe
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Stikfa inspired Character model
A simple Character model inspired by the Stikfa line of Action Figures. this model was used to practice and learn things such as Boleens and character rigging and animation
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Textured
Wireframe
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Solar System Animation
The very first 3D Assignment I completed at Davinci. this animation was used to practice and teach basic animation, texturing and bump maps and basic glow effects
Space Kitchen
a kitchen with a space station theme created out of Nurbs Surfaces. this model was used to parice and learn modeling with Curves and Nurbs Surfaces as well as 2D projection Textures


